09 Jul Community Radio, Commons and board games at the Participatory Design Conference 2020
Grassroots Radio was present in the interactive workshop “Commoning Design and Designing Commons”, organized as part of the Participatory Design Conference (PDC) 2020. The workshop aimed at understanding the relevance of the concepts of commons and commoning – as an objective to be pursued and as a way of practicing and being together – in the Participatory Design of technology. Commons are usually referred as resources built and managed by groups of people moved by ethical values instead of money, sharing instead of ownership, social innovation instead of profit. These groups typically can reach their goals through horizontal internal coordination, ruled by the transparency of the decisions and the equal possibility to have a say in the project’s activities.
Roberto Cibin and Maurizio Teli shared some preliminary insights on a piece of research related to the design of CommOnity Radio, a board game aimed at supporting the communities members to define commons-based strategies for the governance of their community radio stations. Since the proposal, in fact, the Grassroots Radio project has been focused not only in the implementation and improvement of the RootIO technology, but also in helping the communities to identify good practices and new technological features that can allow the radio stations to be sustainable also after the conclusion of the project. Games are tools often used in the design of technologies and services for their ability to support participants in getting involved in discussions to find solutions to complex issues, helping them to share their experiences but also to imagine new scenarios and change their points of view.
Participatory Design is a research and design approach focused on the importance of involving future users and their needs in the definition of the technology they use to interact with their environments. The process of co-design of new objects or services is usually conducted through practical activities and the use of physical things like prototypes, draws, shapes, puzzles, that allows the participants to express their creativity.
At this link you can find the workshop paper.